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When the first shield is dissipated, secondary shields can protect the generator while it rebuilds. Layering multiple area-coverage shield bubbles can have a synergistic effect that makes them much more resilient than if they were deployed separately. This rapid-rebuild effect is even greater for area-coverage shields. Comparable damage to unshielded units would force them to wait for much slower hitpoint regeneration and/or expensive repairs from an engineer. This rapid-rebuild mechanic is a key factor in understanding the effective use of shields.įor mobile units with personal shields, the rebuild mechanic allows them to take damage in battle until their shield is dissipated, then retreat while their shield is restored. However, shields are unique in that they will regenerate very quickly after dissipating (e.g., T2 stationary shields rebuild and reform at full strength after 15-18 seconds). (See below for a discussion of relevant tactics.)īoth types of shields act mostly like normal units when it comes to damage the shield bubble dissipates after taking damage that exceeds the rated shield hit points. The ability for enemy units to move inside an area-coverage shield represents a significant vulnerability, since shield generators themselves tend to have relatively low hitpoints. Unlike the larger area-coverage shields, attackers cannot move through a personal shield to attack the unit underneath it.įor all units that may have a personal layer of protection, see Personal shield units.Ī Cybran shield generator projecting its protective bubbleĪrea-coverage shields protect any friendly unit inside the field, but any unit, including enemy units, can move right through the shield 'bubble.' Player units are able to shoot through their own shields (either from the inside or the outside), but all other factions will be unable to fire through the shield while it is operational. FAF features a number of advanced custom AI mods, with details summarising these custom AI and how to play against them included in a separate page.Personal shields act like a 'second skin', giving a single unit a regenerative layer of extra hitpoints. See When is the gamerated? ¶ AI ModsĪI mods are a type of Sim mod, so will make a game unrated. They range from simple mods which adjust one or two values to overhauls of the game, such as Nomads and Black Ops. Sim mods are mods that affect the game itself and are activated on a per-game basis. UI mods should never make a game unrated. As the name implies, they are usually changes and enhancements to the UI and can make playing the game easier. UI mods are mods that are activated on a per-person basis and have no effect on other players in the game. As long as the Mod is highlighted in blue it is selected. There are two types of mods Sim mods and UI mods.Ĭlick on Manage Active Mods Button to open the selection. To find a mod, simply type in its name into the search bar, and if it doesn't appear, press the "Server Search" button which will look through the whole mod list. It can be accessed through the "Vaults" tab in the lobby and contains a large number of mods. If your username have uncorrect symbols, mods will be saved instead in:Ĭ:\ProgramData\FAForever\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods ¶ Usage Mods are saved in this folder:Ĭ:\Users\%UserName%\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods The Mod vault is a feature in the FAF lobby which allows you to easily find and manage mods for Forged Alliance. Once you click that you can then click on the Create Game Button and it will set you up a game with that map selected. In the top right-hand corner of this window, you have the option to Install the Map. Here you can see Some basic Information about the map ¶ 3 Uploading Mapsįor Information Uploading Maps please check out the Rule's Here ¶ 4 Map Info This pop up when you click the button allows you to look down the list and any maps you no longer want you just click on the bin icon next to it and the map is uninstalled. This Allows you to filter down to the specific maps you are looking for. You can search for a map by the following Using the filtered Search All maps downloaded via map vault are saved in this folder:Ĭ:\Users\%UserName%\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Maps In the map vault, you will find every map available for Forged Alliance.
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